Ascendancy has set its sights on the Commerce Guild's Cargo Dreadnought. Defeat their forces and escort the dreadnought to its destination. Roughly 30 minutes of guild combat — AFK-friendly if you appoint an AI ship.
You're escorting a Commerce Guild Cargo Dreadnought across an instanced planetary system. It moves from waypoint to waypoint while Ascendancy fleets try to stop you.
The event is forgiving but rewards scale with personal damage. A few small habits push you up the contribution chart.
Standard play: weakest ship on Escort (stays with the dreadnought), 2 strongest on Attack. Or send all 3 to attack if you prefer max damage — the dreadnought handles itself.
Clear Scout Ships fast in Phase 1 to free your fleet for the Cruiser fight. Don't get stuck farming low-HP Scouts when the Cruiser is the real point payout.
Active players coordinate target focus in guild chat. The Cruiser HP bar gets melted fastest when everyone targets it simultaneously — a 30-second focus window saves minutes.
If you can play actively, PC's landscape view shows more of the battlefield. Mobile works but you'll miss spawn locations more often. Active players: log in on PC for this one.
Three reward boxes open at the end, on a short timer. Open all three.
Small habits that compound across a year of trade route runs.